Both offensive and defensive copy of the type and WvW type
In fact I play guild wars 2 gold is main copy, the rest have time to help DB play the WvW, originally is also combustion flow of I to copy and WvW, I this carry big sword wearing a heavy false career, WvW don't near the main battlefield, it isn't even walk to a half will save yourself down, copy is still see not clear what the king in the half-life. So I want to say this has been fell on the ground but that is not a good way, it dis I as a guardian's glory, so I measured out the following characteristics to complete a copy and WvW can offensive and defensive, along with the guardian.
To explain this match point your equipment should be based on strength, precise and give priority to, the third attribute is detonation injury and enrich the quantity make a choice, you can see your own preferences and calm, the following is the characteristics of the match point:
It's important to note that: how can reach the offensive and defensive taste?
My way is to stay high crit rate and has the certain ratio critical injury, so that we can effectively make up for in power caused by low damage, if equipment is precision (orange) and Radiance have 30 point under the condition of the crit rate will exceed 40%, Radiance have brought another advantage is that combustion (F1 justice) heavy system and expose armor.
Finally, of course, is shielded to increase 15% crit rate, that will make you in a single and weapon and shield at the same time also to have certain harm.
The next is keep, have seen a few articles other professional articles in this paper some toughness benefit, some people judge in toughness investment does not have very high CP value. So my idea is, toughness is to characteristic! [super play exclusive arrangement] then we put the valor of (valor) point to 20, and then on the choice of characteristic selection shield related CD - 20% can effectively in a copy of the side and WvW help teammates catch up on 4, when the chips are down can also use 5 out within the scope of the enemy, CD relief that the benefit of the shield is bigger, and the benefit of the Honor, roll around after teammate blood, this whether in WvW copy and is of great benefit.
The tumbling can enrich the visual your equipment orientation and to roll a nearly one thousand drop effect, this benefit is very breathtaking, also can make your teammates more joy love team in your presence
Of course on Honor (Honor) benefit, and one is raised his teammates have created shield, the shield although in WvW very conspicuous, also vulnerable to each other's assisted, but in the copy of the benefit is very big, after all, this game as long as have the ability, can accomplish like WOW in small D and SM so-called battle raised, can let the teammate reduce body run time, reduce the boss is in on the field of the time.
The last five virtues check is for vocational skills f1 f2 f3 have better effect it, it also can follow five individual be fond of distribution in the other part.
Be worth what carry is in such a match point next state of damage is can completely give up something, after all, F1 initiative or passivity combustion is auxiliary but not the main attack. Elite skills in a copy of the book of strongly recommended treatment, can be unexpected giving great effect.





